The Korg Wavestation is a vector synthesis synthesizer first produced in the early 1990s and later re-released as a software synthesizer in 2004. Its primary innovation was Wave Sequencing, a method of multi-timbral sound generation in which different PCM waveform data are played successively, resulting in continuously evolving sounds.[1] The Wavestation's "Advanced Vector Synthesis" sound architecture resembled early vector synths such as the Sequential Circuits Prophet VS.
Designed as a "pure" synthesizer rather than a music workstation, it lacked an on-board song sequencer, yet the Wavestation, unlike any synthesizer prior to its release, was capable of generating complex, lush timbres and rhythmic sequences that sounded like a complete soundtrack by pressing only one key.[2][3] Keyboard Magazine readers gave the Wavestation its "Hardware Innovation of the Year" award,[4] and in 1995 Keyboard listed it as one of the "20 Instruments that Shook the World."[5]
The Wavestation lineup consisted of four models: the Wavestation and Wavestation EX keyboards, and the Wavestation A/D and Wavestation SR rackmount sound modules.
In 2020, Korg released a new hardware 3-octaves-full-of-knobs keyboard version called Korg Wavestate, which integrate a much more powerful version of the original Wavestation, called "wave sequencing V2".
Design concept
The two primary synthesis concepts designed into the Wavestation were Wave Sequencing and vector synthesis, the latter Korg dubbed "Advanced Vector Synthesis". Although the Korg Wavestation was the first keyboard that used Wave Sequencing, its roots can be traced back to the preceding variations of wavetable-lookup synthesis, including the multiple-wavetable synthesizers[6] realized as PPG Wave that was produced by Palm Products GmbH in the early 80s, and the vector synthesis realized as Prophet VS by Sequential Circuits, Inc. in 1986 and Kawai K1 in 1988.[7]
Wave Sequencing improved the vector synthesis on Prophet VS, by incorporating the ability to crossfade up to 255 waveforms, rather than only four.[8] Moreover, a wave sequence can be programmed to "jump" to any PCM wave in ROM memory, whereas similar synths were designed to move sequentially through the wavetable. By combining wave sequencing with vector synthesis—the process of mixing and morphing between multiple waveforms of audio samples—the Wavestation differed from other sample-based synthesizers of the digital era.
Wave sequencing
Wave sequencing concept:
Four-step wave sequence with crossfades.
A wave sequence is a programmed list of PCM waves playing in succession.[9] Each step in the wave sequence can have a different duration, pitch, fine tuning, level and crossfade amount. Additionally, wave sequences can be looped (forward or forward/backward directions) to play indefinitely or for a finite duration; they may also be synchronized to the Wavestation's internal clock (at a user-adjustable tempo) or to MIDI clock signals from a sequencer. The result is a continuously changing sound, producing either a smooth blend of crossfaded waves, or semi-arpeggiated and rhythmic sequences, or a combination of both. In a Patch, different wave sequences can be assigned to each of the four oscillators, thus the Wavestation is capable of generating four distinct wave sequences playing simultaneously during a single note.[1] In Performance mode, up to thirty-two discrete wave sequences can be played at the same time by layering eight 4-voice patches, although the actual number of playable wave sequences may be less because an additional oscillator is required to execute a crossfade.[10]
Vector synthesis
Main article: vector synthesis
Vector synthesis concept: Controlling the mix of four sound waves by defining a point on a vector plane using a joystick.
Simply, vector synthesis is dynamic timbre control over 2 or more voices (oscillators). On the Wavestation, vector synthesis can be applied on any two or four-oscillator patch.[11] The volume blend (or mix ratio) between oscillators is varied over time via a dedicated mix envelope, in real-time via the front panel's vector joystick, or via other controllers such as LFOs, aftertouch, and MIDI.
The mix envelope for a two-oscillator patch structure is arranged on a horizontal line or axis, and is interpreted as one-dimensional vector synthesis. Two dimensional vector synthesis requires a four-oscillator structure, with oscillators A & C arranged on the horizontal X axis and oscillators B & D on the vertical Y axis. A patch's mix envelope can be looped for a finite or indefinite amount of time as well as modulated by controllers. Moving the joystick whilst playing overrides the pre-programmed mix envelope, giving the user dynamic control over the timbre of the sound.
Features and specifications
The internal synthesis architecture was based on the "AI Synthesis" system used in Korg's previous M and T-series synthesizers. The Wavestation offered 32-voice polyphony, up to four digital oscillators per patch, with a non-resonant low-pass filter and an amplifier block for each oscillator. Modulators, LFOs and envelope generators were offered as control sources for those blocks. The effects section contained two DSP blocks capable of a wide range of processing algorithms, such as reverb, delay, chorus, flanger, phaser, etc.
Memory allocation
Similar in structure to the Ensoniq VFX and Korg's M1, the Wavestation's top level of sound control is the Performance, which organizes up to eight Patches (parts) and two independent effect processors.[12] A Performance also controls keyboard zoning, MIDI channel assignment, velocity switching, and other parameters. Each Bank contains 50 Performances.